Unified Rulebook Complete, Print Queue, Timelines
6 days ago
– Sat, Oct 31, 2026 at 05:49:41 PM
Hey friends, apologies that the "first week in October" became "the end of October", it has been rough going both with the work and as the world continues to throw bad stuff my way. Unfortunately a lot more time spent interacting with hospitals, emergency vets, and apartment maintenance than doing the fun stuff. I would love to have a normal month! Birthday present for November, universe, please?
I didn't want to update until I had the document to share - and here it is: https://onedeckdungeon.com/RuleBook_2_0_Web.pdf

So - what happened? Three things. First - several files that I thought were complete and print-ready (final exports of the small + large cards from the three main sets) were not quite done, and unfortunately we had to re-do some work on the Relics cards because of a file reversion. That Relics work is re-done, along with the final exports of the rest of the cards.
Secondly, and this relates to the first a bit - Adobe's software issues, and in particular their insistence on jamming AI into their suite has been horrible for productivity. Everything runs slower, it keeps trying to turn things like AI-generated-alt-text back on, and the linked-file functionality (which is critical for the way we lay out our files with lots of icons and components) runs slower than ever. An example - the final update of the base-cards PDF meant that the 46 card images in the rulebook needed to be updated automatically by InDesign. It took *almost an hour*. This used to take a minute or two, tops. Bugs like this has been absolutely plaguing Rob and myself every time we try and do anything. Sometimes it's like working in molasses.
Finally, proofreading + copyediting was a more frustrating process than I had anticipated. Good eyes on the rulebook revealed a lot of little cracks, and every time I fixed a little thing, I found something else that needed a fix, and that cycle dragged on longer than it should have. In the end, it was worth it and many things got fixed. I think it's a solid rules document and it contains the rules for all the core games. As a bonus, since we wound up at 38 pages, we decided to print the Abyssal Depths rules in the rulebook to bring us to an even 40 (booklets must be a multiple of 4 because of the laws of physics).
That being said, it's not 100% locked-in yet, because of how the print queue and proofing process works. If you see something that's off (thanks to those who emailed!) let me know at [email protected].
Print Queue and Timeline
The next steps of production and their timeline are less up to me, and more on how things go with the factory. We're printing 4 boxes at once and a Vault box to hold them, which is on the more complicated side of things we've ever produced. Each of the components on their own is pretty simple, so hopefully we don't run into any significant snags during printing. I will share news when I have news to share.
Our aim is for a Q2 2027 release to retail, with backer copies going out first, during Q1. This is a goal/prediction, not a guarantee.
One thing some folks have asked for is samples of the plastic cards - as soon as we have a proof like that from the factory during the process we will share pictures/video!
Refunds / Complaints / Yell at Chris
I am very grateful for all the backers and pre-orderees that have stuck with us despite the absurd quantity of delays, and I respect the decisions of anyone who wants out. A full refund is always available if you're not OK with the timeline, with no conditions. I understand some folks are very frustrated, I've been focused on getting this document done and I'll try and go through the comments and respond where I can, after posting this. If you would like to talk to me directly, I'm on our Discord server pretty much all the time ( https://asmadigames.com/discord/ ) as @AsmadiGames.
Seriously - you're welcome to toss me a DM and I'll do my best to address your issues (or respond to whatever you want to talk about, good or bad).
I didn't want to update until I had the document to share - and here it is: https://onedeckdungeon.com/RuleBook_2_0_Web.pdf

So - what happened? Three things. First - several files that I thought were complete and print-ready (final exports of the small + large cards from the three main sets) were not quite done, and unfortunately we had to re-do some work on the Relics cards because of a file reversion. That Relics work is re-done, along with the final exports of the rest of the cards.
Secondly, and this relates to the first a bit - Adobe's software issues, and in particular their insistence on jamming AI into their suite has been horrible for productivity. Everything runs slower, it keeps trying to turn things like AI-generated-alt-text back on, and the linked-file functionality (which is critical for the way we lay out our files with lots of icons and components) runs slower than ever. An example - the final update of the base-cards PDF meant that the 46 card images in the rulebook needed to be updated automatically by InDesign. It took *almost an hour*. This used to take a minute or two, tops. Bugs like this has been absolutely plaguing Rob and myself every time we try and do anything. Sometimes it's like working in molasses.
Finally, proofreading + copyediting was a more frustrating process than I had anticipated. Good eyes on the rulebook revealed a lot of little cracks, and every time I fixed a little thing, I found something else that needed a fix, and that cycle dragged on longer than it should have. In the end, it was worth it and many things got fixed. I think it's a solid rules document and it contains the rules for all the core games. As a bonus, since we wound up at 38 pages, we decided to print the Abyssal Depths rules in the rulebook to bring us to an even 40 (booklets must be a multiple of 4 because of the laws of physics).
That being said, it's not 100% locked-in yet, because of how the print queue and proofing process works. If you see something that's off (thanks to those who emailed!) let me know at [email protected].
Print Queue and Timeline
The next steps of production and their timeline are less up to me, and more on how things go with the factory. We're printing 4 boxes at once and a Vault box to hold them, which is on the more complicated side of things we've ever produced. Each of the components on their own is pretty simple, so hopefully we don't run into any significant snags during printing. I will share news when I have news to share.
Our aim is for a Q2 2027 release to retail, with backer copies going out first, during Q1. This is a goal/prediction, not a guarantee.
One thing some folks have asked for is samples of the plastic cards - as soon as we have a proof like that from the factory during the process we will share pictures/video!
Refunds / Complaints / Yell at Chris
I am very grateful for all the backers and pre-orderees that have stuck with us despite the absurd quantity of delays, and I respect the decisions of anyone who wants out. A full refund is always available if you're not OK with the timeline, with no conditions. I understand some folks are very frustrated, I've been focused on getting this document done and I'll try and go through the comments and respond where I can, after posting this. If you would like to talk to me directly, I'm on our Discord server pretty much all the time ( https://asmadigames.com/discord/ ) as @AsmadiGames.
Seriously - you're welcome to toss me a DM and I'll do my best to address your issues (or respond to whatever you want to talk about, good or bad).















