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One Deck Dungeon: Relics of the Forge

Created by Asmadi Games

One Deck Dungeon returns with a brand new full expansion! The Forge hungers for fuel, and it will reward your efforts with great power if you satisfy it.

Latest Updates from Our Project:

September Update - Epic Mode (3P+), Alt Dungeons, Completion Progress
3 days ago – Fri, Sep 18, 2026 at 01:12:37 PM

Greetings dungeoneers and associates! I'm here to update you on our progress. We're still not at print yet, but our list of remaining tasks is much shorter.

Completion Progress

An update on where each component is, followed by more information on individual components! 

  • ODD Base (v2.0)
    • Small cards (Encounter, XP Level, Stairs, etc) - 100%
    • Large cards (Hero, Turn Reference) - 100%
    • Unified Rulebook - 99% (Copyeditor is proofreading)
    • Box - 100%
  • ODD Forest (v2.0)
    • Small cards - 99% (We have to re-layout the "Poison Reference Card" after the rulebook proofing)
    • Large cards -100%
    • Box - 100%
  • ODD Relics (v2.0, the only version!)
    • Small cards - 100%
    • Large cards - 100%
    • Box - 100%
  • Trove / Promo Box
    • Escape Mode - 95%
    • Dungeon Variant Cards - 100%
    • Promo Hero Cards - 100%
    • Abyssal Depths Cards - 100%
    • Artifact Quest Physical Cards - 50%
    • Epic Mode Rules (3+ Players) - 95% (Copyeditor is proofreading)
    • Artifact/Escape Mode Rules Layout - 60%
  • Vault Box
    • Box Art - 100%
    • Box Layout (text/etc) - 50%

Rulebooks

The remaining work is to finalize edits + some layout based on copyeditor feedback, I have submitted the rulebook to her today.

Latest Rulebook Export: https://www.onedeckdungeon.com/RuleBook_2_0_Sep192026.pdf

This has taken a lot more effort than I anticipated. I wanted it done a week or so after Gen Con, I've gone through a number of revisions and rearrangements, and I'm now happy with where it is. There have been some terminology updates.

Discard Immediately -> After Gather & Roll

A number of effects would instruct you to do things like "immediately discard all 3s rolled." This causes a bunch of timing shenanigans and we're adjusting all such abilities to instead trigger once at the conclusion of the Gather & Roll step. This is a slight nerf to these penalties, but should not dramatically affect gameplay.

Step 4: "Use Skills and Place Dice" -> "Take Actions"

This was a necessary change, especially with Relics, both for clarity and to make clear how the mandatory Flare action works. This does not impact how the game is played, simply makes the step clearer in what happens during it.

Discard -> Return (for dice)

All cards and effects and rules are now unified around the "return" keyword for dice that are returned to the supply. "Discard" caused confusion for many because they're not cards.

Potions Explanation and Keywords List

A much better Keywords list, as part of the Feats, Skills, and Potions section. Potions were also underexplained in the previous rules, we think this is much better. The full new Potions/Healing/Keywords spread is below.



Unified Setup Diagram

Previously, setup was discussed a bit more casually - we've moved to a more traditional ordered list of steps (especially with expansion steps, this is important).



Stored/Locked Dice indicators

This isn't just in the rulebook, but we've made storage slots explicit on hero cards when they can store dice. This has been a frequent point of confusion for new players across the ages.



Epic Mode - 3 or more players (yes, including odd player counts!)

Previously, you could play One Deck Dungeon with exactly 4 players by combining two sets. Now you can play with any number of players by adding boxes! Epic Mode is what we're calling it, and we're excited to share the rules.

In Epic Mode, you will use one box for every two players - 3-4P, 2 boxes, 5-6P, 3 boxes, 7-8P, 4 boxes, and so forth. The only limit is your imagination! And, well, your table. We think 6 will be enough for most folks, but if you want to make a 12 player convention event game happen...it's now possible!

Each encounter, heroes will split up into groups of two, and will face encounters separately + simultaneously. This is similar to the old 4P mode, but now the reference cards, potions, relics, and so forth are dealt with in a much cleaner fashion.

In an odd-hero count game, one will be an Elite Hero, and be on their 1P side. They'll face encounters alone, but using the heroic assist rule, one die can be passed between groups during each encounter, before rolling. This helps keep them as part of the party for strategy and planning.

Dungeon and Boss boxes must be filled by each group simultaneously, so you'll need to collaborate well in order to succeed!    

These rules will be printed inside the Trove, and will be available on OneDeckDungeon.com (along with a training video). You can read the full rules at https://www.onedeckdungeon.com/staging/epicmode.php or in the images below:



Relics Campaign Sheet

We're doing something slightly different with the Relics talents - all powerful Once per Game abilities. These allow you significant benefits, but you have to choose when to use them!



Alternate Dungeon Rules

We've got more Alternate Dungeons, there will be twelve 4-dot promo dungeons in the Trove. Each is both harder and more complex than its original version. For example, the alt-Lich:



Now, for each box you fill, you must first spend 3 mana (3 value worth of blue/black dice). You'll have to plan a bit differently!

The alt-Hydra:



As you deal with its heads, those boxes will *retain the dice* that fill them, leaving them filled for the next round! You won't have them to roll, but they'll still inflict damage to the boss.

Every alternate boss and dungeon has its own new quirks. To help you out against them, when facing a 4-dot dungeon you can choose *two* campaign sheet focuses to use during each 4-dot game.

Escape Mode Art


Escape Mode now looks a bit prettier than the quick version I made earlier this year. Get up those steps!

Box Shenanigans

As some of you may have heard, there've been a LOT of new compliance rules added (especially in Europe) for games, toys, and indeed any shipments. While they do have some benefits, the implementation's not great, and it disproportionately affects small businesses. We've spent way more time than we'd hoped figuring out precisely what we need to put on game and case packaging so that Dungeon is saleable around the world without incident.

Here's what the side of our box looks like now:

Yikes.

Don't eat the game, please!

Schedule

We'd hoped to be at print by now, you'd hoped we'd be at print by now, and we're still not quite done - there's been more work and challenges in places than we anticipated. I am sorry for that, and we're wrapping up as quickly as we can. As always, if you are unhappy with the delivery schedule, you can contact us for a full refund, no questions asked (except for how to process it) at [email protected]. I get it, it's been longer than it should've been - we do not begrudge anyone for being upset or wanting a refund. 

The unfortunate fallout of these delays is that it's unlikely we'll have these shipped out before end of year. We're going to try, but it's tight even if everything goes perfectly. And, given the state of the world, "perfectly" is a lofty goal with freight! 

Financially - money for the full print run and freight (including tariffs) is set aside and ready to send to the factory as soon as the print files are complete. 

Expect another update when copyediting + revision completes (first week in October). If you spot any errors, feel free to contact us directly at [email protected]



Completion Status Update, Relics Digital Release, Gifts for All, and Gen Con
2 months ago – Thu, Jul 16, 2026 at 06:10:03 PM

Greetings from literally The Forge, if the color of the sky the past day is any indication. It's gross outside (we're in the Northeast on the border of the smoke zone), but at least we get a cool fiery-red sunset? I tried to take a photo with my phone but it didn't do it justice. If you're in the nastier areas of the air quality zone, stay safe!

Let me update you on where things are at!

Completion Progress

I'm going to list a bit of a comprehensive components manifest and where they are at, completion-wise. We're closing in on print-ready, but we still need a bit more time to wrap things up. 

  • ODD Base (v2.0)
    • Small cards (Encounter, XP Level, Stairs, etc) - 100%
    • Large cards (Hero, Turn Reference) - 100%
    • Unified Rulebook - 90% (will be in all three core games)
    • Box - 90%
  • ODD Forest (v2.0)
    • Small cards - 100%
    • Large cards -100%
    • Box - 90%
  • ODD Relics (v2.0, the only version!)
    • Small cards - 100%
    • Large cards - 95%
    • Box - 50%
  • Trove / Promo Box
    • Escape Mode - 85%
    • Dungeon Variant Cards - 60%
    • Promo Hero Cards - 95%
    • Abyssal Depths Cards - 100%
    • Aftifact Quest Physical Cards - 50%
    • 3-6 Player Handbook Sheet - 50%
  • Vault Box
    • Box Art - 100%
    • Box Layout (text/etc) - 50%

To be clear, the things that are not done yet are layout/graphic design tasks, not playtesting work. As per our last update, work on the core sets is basically done, just a bit more rulebook work that I need to iron out, and some box updates to reflect additional legal information for both EU/US requirements that've changed recently.

Most of the rest of the layout work is the bonus materials Trove. We're pushing through, although the world has been consistent in its goals to throw rocks in our path outside the realm of work that inevitably sucks time away from our ability to get stuff done. This last month has been unkind to the folks around us, to say the least.

We should be able to tackle what's left over the next few weeks (Gen Con is eating up a big chunk of time in the middle), at which point we will push the print button we have wanted to mash for the better part of this year. I apologize that I haven't been able to get things done as fast as I wanted to get things done, and that it's resulted in all of you getting games later than you would like. As always, if this timeline is not good enough, you are welcome to request a full refund at any time. We're excited about the product we'll be delivering, and we thank each and every one of you for waiting so long for it.

Thank You / We're Sorry Gift

We've worked with our digital partners, Handelabra Games, to give every single backer at every level that's purchased at least one item a Steam key for the base One Deck Dungeon Digital. I know a bunch of you already have it - feel free to pass the key along to a friend! We're also going to give a direct download of the new soundtrack for the Relics expansion.

Both of these will go through the BackerKit system as soon as we can (we are waiting for Steam to generate the 4000 keys to give you).  It should be in the next day or so. I haven't used the digital reward system on BackerKit before, but I expect it to go smooth. Fingers crossed! 

You should get a separate email from BackerKit with instructions on how to download / get the key. You will also see a free $0 game & soundtrack item in your pledge manager if you check your order. It won't affect anything for shipping.

Relics of the Forge - Digital Release

Handelabra has been working on Relics of the Forge over the past year, as we've been working on the physical version of the game. Relics of the Forge will be releasing on Steam, iOS, and Android tomorrow, July 17. Typically we get the physical version out first, but circumstances conspired to put it in the other order this time.

One slight benefit of this, is if we see any serious balance issues over the next couple weeks while we're at Gen Con, we still have time to make a quick change to the print files before they go to press.

Next Update

My goal is to put a final version of the rulebook along with the PnP up for folks to review before I leave for Gen Con. I'll post a short update with those ideally next Friday, or during next weekend depending on how things go. I'll also have some Promo Hero news to share. 

If you're attending Gen Con, we'll be at booth #2555, and are always happy to see folks! If not, we hope you have a good middle of the summer. 

One Deck Dungeon v2.0
3 months ago – Mon, Jun 15, 2026 at 02:23:44 PM

Hey all, we've been working on getting all the files prepped, and I wanted to share a bunch of that work with you.

Relics, and the Vault, will represent the release of One Deck Dungeon 2.0. We're not making any massive mechanical upheavals or other disruptions to the core of the game, but we are making small revisions for QOL and some long-pending art fixes.

Edit: To be clear, this is purely a visual/QOL update (the last printing was v1.9). There are no balance or content changes that make earlier copies of the game incompatible.

Icons Upgrade

As part of the new visuals, we've vectorized all of the basic icons so that they print more consistently and cleanly. Over the past decade we'd accumulated a lot of little variations, and this cleans that all up. In print, they will be slightly less fuzzy in some places. 

Layout / Templates Cleanup

With the updated icons, we've made some changes to the card template. All of the elements are about 10% larger, including fonts. This should give dice a tiny bit more breathing room, and gave us some space to expand the scroll where skills/potions go at the bottom.



This has also allowed us to address a presentation issue that's been around since v1.0 - the way skills and items line up under a Hero card. Below on the left is the old, to the right the new:



As part of the rearranging process, we've been able to make the items and skills line up much more accurately with the hero card template. You can see as well that the stone backgrounds for the four stats is a little more colorful!

Pardon the text fuzziness, the PNG exports are going through photoshop and then BackerKit's image compression - the real cards will have good crisp text!

Compatibility

If you are plaing with a mix of old and new cards, the scrolls and item icons won't line up perfectly, but the game is otherwise fully playable, you shouldn't have any issues.

Rulebook


A big part of this is integrating the new rules for Relics of the Forge into the core rulebook. The rulebook, which will be included in every print copy of One Deck Dungeon and its stand-alone expansions, Forest of Shadows and Relics of the Forge, will include all the rules for those three core sets. Mini-expansions, such as Abyssal Depths and the extra game modes provided in the Trove, will have their own small rules documents.  All of these will also be available as PDFs available for download from OneDeckDungeon.com.

These rules are presented within the rulebook with color-coded boxes indicating the expansion they refer to:


We've also got a separate spread each for Forest and Relics to summarize all their core rules together:



If you'd like to see the whole PDF of the current draft (95% complete, but missing all diagram updates with the newer cards and some other graphics polish) - you can download it at https://onedeckdungeon.com/RuleBook_2_0_DRAFT.pdf

We're wrapping up work on all of the stuff in this update in the next week or so. We have a few other tasks to complete for layouts, but aim to be done and ready to print soon. Release should be this Fall, pending factory/freight/The World.


Much Shinier Relics and Forge!
5 months ago – Fri, Apr 10, 2026 at 11:21:44 AM

Today we have everyone's favorite sort of update, one with pretty pictures! Up until now, all of the images we've shown of relics and the forge itself are my own very professional photoshop chop jobs. But perhaps you'd like to see a couple Relics laid out by professional artists:




We're still tweaking a few things, but this is close to the final presentation. As you can see, this is an entirely new template - we've added a little icon to visually distinguish each relic, and different backgrounds for the Relic abilities. No more scrolls, but with the colors matching skills and feats. Each relic has 3 abilities, always in the same order. The top one can be used during an encounter like a skill, the second before an encounter like a feat, and the third is the flare effect that happens when the forge is full.

The Relic card is designed to sit atop the Forge, which is also much shinier than before:



The two artworks are connected to show the flow of fiery lava fuel from the Relic to the Forge. The nine slots for fuel are now along the bottom edge of the card, much like the Fiends from Abyssal Depths. The text layout on the Forge card is still going through some revisions, we'll be tailoring the embers and sparks in the background so that they don't interfere with the words once that part is finalized.

What's up next? The rulebook! We'll be working on that over the next couple weeks now that things are finalized, rules-wise. We've been using the alpha implementation of Relics in the digital version of One Deck Dungeon to do lots of bonus rapid playtesting and that's allowed us to make some of the gameplay and balance tweaks with more confidence. That's our last major piece of layout work to be done before being ready to hit the factory.

The PnP is updated with the relics and forge art and balance changes above: https://onedeckdungeon.com/Relics_9Up_PnP.pdf

Overall progress in March was slower than hoped, I was sick for most of the month but we managed to get as much as we could done, and fingers crossed that's the end of the illness for the season. Let the spring and warmth begin! 

All 12 Relics! PnP update, Balance tweaks, and SNOW
7 months ago – Mon, Mar 02, 2026 at 10:24:40 AM

It has been a wild few weeks up here in the northeast. Can I see the ground outside yet? No, haha. 17" of snow here last week (36" in some spots near us!), but amidst that all, progress!

We initially planned for 8 Relics to be included with Relics of the Forge. Stretch goals unlocked another 3, and due to me forgetting that 8+3 = 11  shocking generosity, we've completed design work on 12 Relics! I'm really excited about how differently the game plays with each of these, ranging from the comfy defensive Safety Pin to the wildly aggressive Emerald Blade. Let's take a look at two of the new ones:


The Luminous Chime (seen before in a different, early concept) gives you an interesting mix of rerolling capabilities and bonus heroic dice - but fuel can stack up in a hurry!


The Emerald Blade absorbs loot opportunities to give you powerful blasts of dice! It's power won't last forever though, so use it sparingly...

All 12 relics, along with some other balance, wording, and clarity changes are available in the PnP PDF.

Download: https://www.onedeckdungeon.com/Relics_9Up_PnP.pdf

Graphic Design

As you may have noticed, the Relic cards and the Forge are functional but a little messy. That's because they're still on my (not artist) template while we figured out the quantity of text and iconography each would need. The iterations over the last 3 months have reduced the wordiness significantly, and pulled away some from some over-complexity issues. Now that these are locked in aside from small balance tweaks, our next task is to create the Actual Print Files. It will look nicer :) We're also making a unique icon for each of the relics, so they have a little more visual separation from one another!

Schedule

We have two games in the print queue with our factory right now (Mystic Curling Club & Chess Joker), and our aim is to have Relics + the Vault ready to follow once those are complete. 

Next tasks are laying out the Relics changes to the rulebook, finishing the card layouts as mentioned above, and tackling production plans with the factory about the precise shape + size of the Vault box, so as best to house the games. 

I will be at PAX East at the end of March, hope to see some of you there if you're around!